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Description: shrikebot, ShrikeBot, waypointing, waypoints, tourofdutymod, tod, shrikebot.com, bots
Keywords: shrikebot, ShrikeBot, waypointing, waypoints, tourofdutymod, tod, shrikebot.com, bots, programming, waypoints, shrikebot, halflife

| ShrikeBot Manual 2.3 The Kick-Ass Bot Tour of Duty <<- ->> Day of Defeat |
| "He sees the shadow first: ten meters of sharp angles, thorns, blades... legs like steel pipes with a rosette ofscimitar blades at the knees and ankles. Then, through the pulse of hot light and black shadow, Hoyt sees the eyes. A hundred facets, a thousand...glowing red, a laser shone through twin rupies, above the collar of steel thorns and the quick silver chest reflecting flame and shadow..." (The Shrike) |  |
Adding bots
After Installing |  | << Prev | Next >>
Ok we have installed Shrikebot. So now what do we do ??
Start TOD or DOD with your favorite map, and add bots to your game. There are three major ways to do this: pre-defining bots from the “shrikebot.cfg”, adding them in game from the menu, or directly from the console. From menu, press “=” when in game. The bot menu will appear letting you add, kick or fill server. To do it directly, bring down console (press “~”) and type “addbot”. Addbot has 4 optional arguments. The supported arguments are described below: addbot - will add a bot using a random team, regular class, and the default bot skill level. addbot <team> - will add a bot to the specified team (1 or 2) using a regular class and the default bot skill level. addbot <team> <class> - will add a bot using the specified team, the specified class number (1 - 13) and the default bot skill level. addbot <team> <class> <skill> - will add a bot using the specified team, specified class and the specified bot skill level. addbot <team> <class> <skill> <name> - will add a bot using the specified team, specified class, the specified bot skill and specified player name. The team number MUST be 1 or 2. The class number MUST be 1, 2, 3, 4, 5 or 6 for team 1 The class number MUST be 7, 8, 9, 10, 11, 12 or 13 for team 2 The player name can be any valid player name (without spaces or quotes). The bot skill level can be 1, 2, 3, 4, 5 or 6 (1 being the best skilled and 5 being the worst skilled and 6 is random skill). For example, "addbot 2 11 4 Mojo" (without the quotes) adds a bot to team 2 (NVA team), using class 11 (vc-sniper), using skill level 4 with a player named "Mojo". Bot Classes Tour Of Duty
Class | USMC |  | Class | NVA
1 | Regular Enlistee |  | 1 | Regular
2 | Grenadier |  | 2 | Sapper
3 | LAW Troop |  | 3 | RPG
4 | Machine Gunner |  | 4 | Machine Gunner
5 | Sniper |  | 5 | Sniper
6 | Medic |  | 6 | Medic
7 | Officer |  | 7 | Officer
Due to the different missions in DoD, the class numbers change a little depending on the map type. Here's a full list of them: US/AXIS maps
Class Number | ALLIES | AXIS
1 | Rifleman | Grenadier
2 | Staff Sargent | Stosstruppe
3 | Master Sargent | Scharfshutze
4 | Sargent | Unteroffizier
5 | Sniper | Sturmtruppe
6 | Support Infantry | MG34-Shutze
7 | Machine Gunner | MG42-Shutze
8 | Bazooka | Pantzer Schreck
BRITISH/AXIS maps
Class Number | BRITISH | AXIS
1 | Rifleman | Grenadier
2 | Sargent Major | Stosstruppe
3 | Marksman | Scharfshutze
4 | Gunner | Unteroffizier
5 | Piat | Sturmtruppe
6 | [N/A] | MG34-Shutze
7 | [N/A] | MG42-Shutze
PARA US/AXIS maps
Class Number | ALLIES | AXIS
1 | Rifleman | Grenadier
2 | Staff Sargent | Stosstruppe
3 | Master Sargent | Scharfshutze
4 | Sargent | Unteroffizier
5 | Sniper | Sturmtruppe
6 | Support Infantry | FG42-Zweibein
7 | Machine Gunner | FG42-Zielfernrohr
8 | Bazooka | MG34-Shutze
9 | [N/A] | MG42-Shutze
10 | [N/A] | Pantzer Schreck
Predefined bots from the “shrikebot.cfg”. You can add predefined bots to your “shrikebot.cfg” and there are already examples included. The “shrikebot.cfg” is located in [Your Mod]/shrikebot/ (i.e. C:\Sierra\Half-Life\tod\shrikebot\). Open the config file with notepad or any other text editor you might use. You can add up to 32 bots in the config file. Use the “addbot” as described above and add as many addbot lines as you want. Comment out lines you don't want executed by adding a # in front of it. Example: addbot 1 4 5 “John” addbot 1 7 2 “Mike” addbot 2 8 5 “Hungloo” addbot 2 12 5 “Tang” etc etc etc

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